Things That Video Games Can Teach Us

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Here is some news that you can discuss with your teachers and parents.

A tide of violence strikes. Video games, TV, and films take the heat. Some adults presume that these media have a bad influence on children and attribute them to causing issues. Research seems to encourage the connection between media violence and bad behavior among children.

“But media does not automatically lead to violence,” says an education professor at the University of Wisconsin, Madison. “You get a bunch of teenage boys who go to college–naturally, they have played games,” he says. “Everyone else does. It is like food since we have obese men and women.”

He says that video games are innocent of the majority of the charges. The games can do a great deal of good. He has written a book titled “What Video Games Have to Teach Us About Learning and Literacy.”

A number of investigators agree with him. If used in the right way, computers and video games have the potential to improve visual and communication skills. Video games are enjoyable, challenging, and complex. It takes 60 to 70 hours of concentration to complete one. Children diagnosed with ADHD may play games for 10 straight hours on the computer because the game focuses their attention in a way that school does not.

The ability of video games may lie in their character. Players have to participate in the actions and resolve problems. Some games allow gamers to produce adjustments in the game, allowing opportunities.

Children who play video games may end up knowing more about computers than their parents do. “Children nowadays are natives in a culture where their parents are immigrants,” he says.

Playing video games such as Animal Crossing can improve one’s reading abilities. This game allows players to immerse themselves in a city inhabited by creatures, where they can buy a house, travel, visit museums, and engage in everyday activities. Throughout the game, players are required to write notes and converse with other players about the animals, which can ultimately result in an increased interest in reading.

Currently being designed, the educational video game “Revolution” brings youngsters to America. Gamers become characters in a small Virginia town in 1773.

Even violent games have a positive side. “Grand Theft Auto 3 doesn’t exist to eliminate shooting people,” he says. When the game starts, the character has just been released from prison. The characters are criminals, although you have to determine how to make a living. On the way, you may end up killing or fighting people, but you don’t have to.

“The game provides you with a palette of alternatives,” he says. Players develop relationships, face issues, and solve challenging problems that may apply to real life. “How persuasive could a game be if you only had good options?”

Video games can help improve abilities, as discovered by investigators at the University of Rochester in New York.

 

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